The Gathered Dawn

World & Lore

Why you're here, who called you, and what's out there.

The fall of the Beacons

Long ago the realm was held together by a ring of Beacons, ancient crystal spires that anchored the gods to the land. One by one they went dark.

With the Beacons gone, a creeping Blight began spreading inward from the edges of the world. It twists the creatures it touches and drives the goblin tribes into the settled lands. With their hold on the realm slipping, the gods did the one thing they still could: they summoned a hero from beyond.

You wake at the first shrine in Hearthstead, the last place where the light still holds. While a shrine still stands, you cannot truly die. Each ring of the realm has its own dark Beacon and whatever guards it. Relight one and the Blight is pushed back, the shrines nearby are restored, and the land grows a little safer.

The five gods

The gods speak through their shrines. In time you'll be able to pledge yourself to one of them, separately from your class, and grow your devotion through the deeds they value.

Solenne

Sun and hearth

Keeper of warmth. Her followers heal by firelight and in daylight.

Varrak

Forge and stone

The smith-god. He favours miners and makers, and the armour they forge.

Myrra

Wilds and beasts

Mother of the green places. Beasts grow calm around those she blesses.

Nyx'thal

Moon and shadow

Patron of the unseen. Strongest at night, when the Blight is too.

Aeloris

Sky and storm

Lord of wind and lightning. Gliders and storm-callers pray to him.

The rings of the realm

The realm is divided into regions, and regions belong to rings that get more dangerous the farther they are from Hearthstead. Borders blend, so the danger rises gradually. Each ring has its own creatures, not just tougher versions of the last ones.

HeartlandsLevels 1 to 3. Goblin scouts, boars and wolves. Copper and Meadowbloom.
BorderlandsGoblin war camps with archers, shamans and brutes. Iron.
WildlandsElites and fiercer beasts. Shrines start corrupted. Silver and rarer herbs.
FrontierThe strongest creatures and night hunters. Gold.
The BlightWhere the Beacons fell first. Few have come back.
The world map showing explored regions with borders inked across the land