The Gathered Dawn

Features

What's in the current build. Everything shown here is playable today.

Dense voxel forest with pine, oak and blossom trees on a hillside

An endless realm of named regions

The world is generated from a seed and never runs out. It's split into named regions, each with its own biomes, level range and shrine. The farther you go from where you started, the more dangerous it gets.

  • Plains, forests, deserts, snowfields and lakes
  • Trees and plants are detailed models that sway in the wind
  • Danger tiers from the Heartlands outward, shown on the region banner
  • Glide off cliffs, climb walls and swim across lakes
Animation frames of the hero swinging a sword through a three-hit combo

Combat with weight behind it

Each swing winds up, strikes and follows through, twisting the body and leaving a trail behind the blade. The combo ends in an overhead slam that kicks up a ring of dust.

  • Three-hit combo: slash, backhand sweep, slam
  • Dodge roll through telegraphed attacks
  • Goblin archers keep their distance, shamans heal their allies
  • Elites, dire wolves and tuskers in the outer regions
The Hearthstead shrine with a floating crystal between four stone pillars

Shrines of the gods

Every region has a shrine. Attune to one to make it your respawn point, then fast travel between attuned shrines from the map. Out in the wilds, shrines start corrupted and guarded until you fight for them.

  • Respawn at the last shrine you attuned
  • Fast travel from the world map
  • Corrupted shrines with guardians to defeat
  • XP for discovering, attuning and cleansing
Painted voxel game pieces: a hero figure, a tent, shrines, a flag, ore and creature tokens

A tabletop map, not a minimap icon soup

The map is a terraced relief model on a cartographer's table, built straight from the world. It starts as blank parchment and fills in as you explore. Camps, shrines, ore, herbs and your pins stand on it as painted miniatures.

  • Pan, rotate and zoom the 3D map
  • A small tabletop minimap in the corner
  • A ring shows how far you could glide from here
  • Drop pins to mark places
The inventory's equipment tab with armour slots around a preview of the hero

Professions, crafting and gear you can see

Mine copper, iron, silver and gold, pick herbs, and level your skills the way you'd expect from an MMO. Smithing turns ore into bars, swords, pickaxes and full sets of armour.

  • Mining, Herbalism and Smithing, each levelled from 1 to 100
  • Head, chest, hands and feet armour that changes how your hero looks
  • Defense that lowers the damage you take
  • A side inventory you can use while you keep moving
A line-up of human, dwarf, elf and beastfolk heroes beside goblins of each role

Chunky voxel heroes

Characters are built from dense voxel models with faces, hair, beards and layered gear. Pick from four races, and meet goblins whose role you can read from their silhouette.

  • Human, dwarf, elf and beastfolk
  • Goblin grunts, archers, shamans and brutes
  • Blinking, breathing, glancing around
  • A run cycle that leans, bobs and pumps its arms