Roadmap
Like the Beacons themselves: the lit ones are done and in the build, the dark ones are still ahead. The order may change as the game grows.
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Lit
The world and how you move through it
An endless seeded voxel world, gliding, climbing, swimming and dodge rolls.
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Lit
Combat and loot
Combos, enemies that telegraph their attacks, weapons, drops and a side inventory.
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Lit
Professions
Mining, Herbalism and Smithing with skill levels, nodes that respawn and recipes.
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Lit
Regions, shrines and levels
Named regions with danger tiers, shrines for respawning and fast travel, character levels and tougher enemies.
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Lit
Art and feel
Five races, detailed trees, animation with weight, the tabletop map and armour you can see.
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Next
Day and night
Golden mornings, moonlit nights, and a Blight that grows stronger after dark.
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Planned
The first Beacon
A story location, its guardian, and pushing back the Blight for the first time.
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Planned
More creatures
A roster for every ring and biome, plus enemies that only come out at night.
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Planned
Cooking, Alchemy and survival
Meals and potions, with hunger, thirst and warmth that reward care. You can turn them off.
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Planned
Towns and quests
Shops, trainers and a quest board. Towns grow as you reclaim the rings.
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Planned
Camp and companions
Set up camp anywhere, craft at stations, and travel with companions who have their own stories.
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Planned
Classes, talents and gods
Classes like the Warden, Wayfinder and Wildcaller, talent trees that branch into specializations, and devotion to a god.