The Gathered Dawn

Roadmap

Like the Beacons themselves: the lit ones are done and in the build, the dark ones are still ahead. The order may change as the game grows.

  1. Lit

    The world and how you move through it

    An endless seeded voxel world, gliding, climbing, swimming and dodge rolls.

  2. Lit

    Combat and loot

    Combos, enemies that telegraph their attacks, weapons, drops and a side inventory.

  3. Lit

    Professions

    Mining, Herbalism and Smithing with skill levels, nodes that respawn and recipes.

  4. Lit

    Regions, shrines and levels

    Named regions with danger tiers, shrines for respawning and fast travel, character levels and tougher enemies.

  5. Lit

    Art and feel

    Five races, detailed trees, animation with weight, the tabletop map and armour you can see.

  6. Planned

    The first Beacon

    A story location, its guardian, and pushing back the Blight for the first time.

  7. Planned

    More creatures

    A roster for every ring and biome, plus enemies that only come out at night.

  8. Planned

    Cooking, Alchemy and survival

    Meals and potions, with hunger, thirst and warmth that reward care. You can turn them off.

  9. Planned

    Towns and quests

    Shops, trainers and a quest board. Towns grow as you reclaim the rings.

  10. Planned

    Camp and companions

    Set up camp anywhere, craft at stations, and travel with companions who have their own stories.

  11. Planned

    Classes, talents and gods

    Classes like the Warden, Wayfinder and Wildcaller, talent trees that branch into specializations, and devotion to a god.