Fight with weight
A three-hit combo: a slash, a backhand sweep, then a slam that shakes the dust loose. Roll through attacks you see coming.
The gods summoned you. The Beacons have gone dark. Cross a voxel realm region by region and bring back the light.
You wake at the last shrine where the light still holds. Around it lie the gentle Heartlands: meadows, birch woods and the odd goblin scout. Push outward and the regions change. Camps grow into war bands with archers and shamans, wolves turn dire, and the shrines you find are corrupted and guarded.
Every region has a name, a level range and a shrine to claim. Your map fills in as you explore it.
A three-hit combo: a slash, a backhand sweep, then a slam that shakes the dust loose. Roll through attacks you see coming.
Your world map is a carved relief on a cartographer's table, with painted pieces for camps, shrines and your pins.
Mine ore, pick herbs and smith your own weapons and armour. Everything you wear shows on your hero.
The Gathered Dawn is being made right now by a solo developer. Everything on this site is from the current build, warts and all. The devlog covers what changed and the roadmap shows what's next, from day and night to towns, companions and classes.